コマンド |
構文 |
LOAD BSP |
LOAD BSP PK3 Filename, BSP Filename |
DELETE BSP |
DELETE BSP |
SET BSP CAMERA |
SET BSP CAMERA Camera Number |
SET BSP CAMERA COLLISION |
SET BSP CAMERA COLLISION Collision Index, Camera Number, Radius, Response |
SET BSP OBJECT COLLISION |
SET BSP OBJECT COLLISION Collision Index, Object Number, Radius, Response |
SET BSP COLLISION THRESHHOLD |
SET BSP COLLISION THRESHHOLD Collision Index, Sensitivity |
SET BSP COLLISION OFF |
SET BSP COLLISION OFF Collision Index |
SET BSP CAMERA COLLISION RADIUS |
SET BSP CAMERA COLLISION RADIUS Collision Index, Camera Number, X, Y, Z |
SET BSP OBJECT COLLISION RADIUS |
SET BSP OBJECT COLLISION RADIUS Collision Index, Object Number, X, Y, Z |
SET BSP COLLISION HEIGHT ADJUSTMENT |
SET BSP COLLISION HEIGHT ADJUSTMENT Collision Index, Height |
SET BSP MULTITEXTURING ON |
SET BSP MULTITEXTURING ON |
SET BSP MULTITEXTURING OFF |
SET BSP MULTITEXTURING OFF |
PROCESS BSP COLLISION |
PROCESS BSP COLLISION Collision Index |
MAKE TERRAIN |
MAKE TERRAIN Terrain Number, Heightmap Filename |
DELETE TERRAIN |
DELETE TERRAIN Terrain Number |
POSITION TERRAIN |
POSITION TERRAIN Terrain Number, X, Y, Z |
TEXTURE TERRAIN |
TEXTURE TERRAIN Terrain Number, Image Number |
BSP COLLISION HIT |
Return Integer=BSP COLLISION HIT(Collision Index) |
BSP COLLISION X |
Return Float=BSP COLLISION X(Collision Index) |
BSP COLLISION Y |
Return Float=BSP COLLISION Y(Collision Index) |
BSP COLLISION Z |
Return Float=BSP COLLISION Z(Collision Index) |
TERRAIN EXIST |
Return Integer=TERRAIN EXIST(Terrain Number) |
TERRAIN POSITION X |
Return Float=TERRAIN POSITION X(Terrain Number) |
TERRAIN POSITION Y |
Return Float=TERRAIN POSITION Y(Terrain Number) |
TERRAIN POSITION Z |
Return Float=TERRAIN POSITION Z(Terrain Number) |
GET TERRAIN HEIGHT |
Return Float=GET TERRAIN HEIGHT(Terrain Number, X, Z) |
GET TOTAL TERRAIN HEIGHT |
Return Float=GET TOTAL TERRAIN HEIGHT(Terrain Number) |